Towards tractable Boolean games
نویسندگان
چکیده
Boolean games are a compact and expressive class of games, based on propositional logic. However, Boolean games are computationally complex: checking for the existence of pure Nash equilibria in Boolean games is Σp2-complete, and it is co-NP-complete to check whether a given outcome for a Boolean game is a pure Nash equilibrium. In this paper, we consider two possible avenues to tractability in Boolean games. First, we consider the development of alternative solution concepts for Boolean games. We introduce the notion of k -bounded Nash equilibrium, meaning that no agent can benefit from deviation by altering fewer than k variables. After motivating and discussing this notion of equilibrium, we give a logical characterisation of a class of Boolean games for which k -bounded equilibria correspond to Nash equilibria. That is, we precisely characterise a class of Boolean games for which all Nash equilibria are in fact k -bounded Nash equilibria. Second, we consider classes of Boolean games for which computational problems related to Nash equilibria are easier than in the general setting. We first identify some restrictions on games that make checking for beneficial deviations by individual players computationally tractable, and then show that certain types of socially desirable equilibria can be hard to compute even when the standard decision problems for Boolean games are easy. We conclude with a discussion of related work and possible future work.
منابع مشابه
Endogenous Boolean Games
In boolean games players exercise control over propositional variables and strive to achieve a goal formula whose realization might require the opponents’ cooperation. Recently, a theory of incentive engineering for such games has been devised, where an external authority steers the outcome of the game towards certain desirable properties consistent with players’ goals, by imposing a taxation m...
متن کاملGames with lexicographically ordered $ω$-regular objectives
In recent years, two-player zero-sum games with multidimensional objectives have received a lot of interest as a model for intricate systems that are required to satisfy several properties. In this framework, player 1 wins if he can ensure that all objectives are satisfied against any behavior of player 2. It is however often natural to provide more significance to one objective over another, a...
متن کاملWeighted Strategy Logic with Boolean Goals Over One-Counter Games
Strategy Logic is a powerful specification language for expressing non-zero-sum properties of multi-player games. SL conveniently extends the logic ATL with explicit quantification and assignment of strategies. In this paper, we consider games over one-counter automata, and a quantitative extension 1cSL of SL with assertions over the value of the counter. We prove two results: we first show tha...
متن کاملTreewidth: A Useful Marker of Empirical Hardness in Quantified Boolean Logic Encodings
Theoretical studies show that in some combinatorial problems, there is a close relationship between classes of tractable instances and the treewidth (tw) of graphs describing their structure. In the case of satisfiability for quantified Boolean formulas (QBFs), tractable classes can be related to a generalization of treewidth, that we call quantified treewidth (twp). In this paper we investigat...
متن کاملVisibly Pushdown Games
The class of visibly pushdown languages has been recently defined as a subclass of context-free languages with desirable closure properties and tractable decision problems. We study visibly pushdown games, which are games played on visibly pushdown systems where the winning condition is given by a visibly pushdown language. We establish that, unlike pushdown games with pushdown winning conditio...
متن کامل